

Thanks for the reply, a lot of what you said was over my head but I think I understand the basics from the perspective of samples versus emulation. If it turns out that my gut instinct is wrong and FPS remains fast enough and never dips, then you have a MAME configuration issue. Using some sort of synchronization of video can cause stuttering in this case, but I forget the details. Reading this may answer even more questions.Īn additional cause of stuttering can be the game's refresh rate, which is actually 59.090908 Hz in this case (I believe) (not 60 Hz).

One way to see what's going on is to display the FPS meter on screen. Also MAME 0.137 was 2.5 years ago now so the goal posts have moved.)Ĭan't say why but my gut instinct is telling me you may be trying to run it on similarly speedy old-school hardware. 75% speed, not 100% speed: - even with a 20% overclock to 1.9 GHz it only got to 91% speed - and this is with audio/video output disabled. (although here in MAME 0.137 Bryan Ischo shows a Intel Atom 330 (Dual-Core, 1.6 Ghz) w/ 2 GB running it at only approx. Unfortunately I do not have a benchmark in front of me indicating what performance computer is required for 60fps playback. (which will probably make it run even slower, but it will be better documented and "more accurate" and such is life if you've followed MAME for a while) Back in the early days of MAME Turbo's emulation would only have made use of audio samples for the audio (effective WAV file playback) but later on it started making use of MAME's discrete/analog audio simulation system (because that is what the audio really IS, in Turbo) sometime around MAME 0.83 or around 8 years ago.Įventually, the sample support will be removed and it will be completely discrete audio simulation-driven. It is indeed possible your computer is not fast enough. > I wasn't expecting difficulty running such an old game! Any suggestions would be appreciated! I wasn't expecting difficulty running such an old game! Any suggestions would be appreciated! Tried changing settings in ini file, no dice. The cover image for this collection is based on an image by Sam Howzit, licensed for reuse under a Creative Commons License.Hi all, I can't seem to keep the sound from stuttering in Sega's Turbo (1981). ClrMamePro may display BIOS sets as missing in scans with these settings, but that is because all of the BIOS files will be distributed directly to the game romsets that need them.
MAME 0.137 ROMS FULL
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MAME 0.137 ROMS ZIP
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Location of MAME 2010 Romsets and Audio SamplesĪ Full Non-Merged collection of MAME 2010 romsets is available at MAME_2010_full_nonmerged_romsets.
